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1.5 Civil
and Criminal Codes
Rules for
mystery fiction seem to me to fall into three categories. To illustrate
these categories, I've included examples from the Detection Club Oath
and from a set of 20
rules developed in 1920 by S.S.
Van Dine (1928)
(the pseudonym of American Willard Huntington Wright, creator of the Philo
Vance stories, which were written in the 1920s and '30s very much in the
classic scientific detective mode). You'll note similarities in Van Dine's
strictures to some of those from the Detection Club Oath. I have taken
the liberty of grouping the rules into my own categories.
- Inscrutable
Chinamen and Vietnam Vets
The first set of rules concerns elements of the plot that we might consider
fashionable or gimmicky.
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- The
problem of the crime must be solved by strictly naturalistic
means. Such methods for learning the truth as slate-writing,
ouija-boards, mind-reading, spiritualistic seances, crystal-gazing
and the like, are taboo. A reader has a chance when matching
his wits with a rationalistic detective, but if he must compete
with the world of spirits and go chasing about the fourth
dimension of metaphysics, he is defeated ab initio.
- A
servant must not be chosen by the author as the culprit. This
is begging a noble question. It is a too easy solution. The
culprit must be a decidedly worth-while person -- one that
wouldn't ordinarily come under suspicion.
- Secret
societies, camorras, mafias, et al., have no place
in a detective story. A fascinating and truly beautiful murder
is irremediably spoiled by any such wholesale culpability.
To be sure, the murderer in a detective novel should be given
a sporting chance; but it is going too far to grant him a
secret society to fall back on. No high-class, self-respecting
murderer would want such odds.
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The references to "gangs, conspiracies, death rays, ghosts, hypnotism,
trapdoors, Chinamen, super-criminals, and lunatics" concern conventions
very specific to stories written in the 1920s and '30s. These are elements
of the plot which no longer preoccupy us; they were the marks of popular
fiction even lower on the aesthetic food chain than mysteries were in
the first few decades of the twentieth century. Today's mysteries might
substitute genetically engineered viruses for poisons, hacking into
computers for secret passageways, and ninja warriors or Vietnam veterans
with mystical martial art prowess for mysterious Chinamen.
I am sure you can think of several implausible but entertaining gimmicks
from our time and culture.
- Detection
and Fair Play
The next category seems more serious and less ephemeral; it consists
of rules about the game of detection. The concept of "fair play" and
rational analysis (e.g., "Do you promise that your detectives shall
well and truly detect the crimes presented to them, using those wits
which it may please you to bestow upon them and not placing reliance
upon nor making use of Divine Revelation, Feminine Intuition, Mumbo
Jumbo, Jiggery Pokery, Coincidence, or any hitherto unknown Act of God?")
amounted to almost an obsession with Golden Age mystery writers.
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- The
reader must have equal opportunity with the detective for
solving the mystery. All clues must be plainly stated and
described.
- No
willful tricks or deceptions may be placed on the reader.
. . .
- The
detective himself, or one of the official investigators, should
never turn out to be the culprit. . .
- The
culprit must be determined by logical deductions -- not by
accident or coincidence or unmotivated confession . . .
- There
must be but one detective. . . . To bring the minds of three
or four, or sometimes a gang of detectives to bear on a problem,
is not only to disperse the interest and break the direct
thread of logic, but to take an unfair advantage of the reader.
. . . It's like making the reader run a race with a relay
team.
- The
culprit must turn out to be a person who has played a more
or less prominent role. . . .
- There
must be but one culprit, no matter how many murders are committed.
. . .
- The
method of murder, and the means of detecting it, must be rational
and scientific. . . .
- The
truth of the problem must at all times be apparent -- provided
the reader is shrewd enough to see it. . . .
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Rules like these, about the proper presentation and logic of clues,
and legitimate murderers and victims, spell out implicit expectations
about the competition presumed to exist between reader and detective
or author. Since real life has no such limitations (the butler could
really do it, after all), these rules enumerated by Van Dine function
as an open admission of the unrealistic nature of this kind of fiction.
Do these rules appear to you inviolable? What about Agatha Christie's
Murder on the Orient Express, for instance, which is in direct violation
of Rule 12? Or police procedurals like Ed McBain's 87th Precinct novels
(1956)
that use "the minds of three or four, or sometimes a gang of detectives"
and do so in a highly entertaining way?
- Literary
Elements of the Genre
This last group of rules seems the most serious to me, and most subject
to disagreement, because as stylistic and generic considerations, they
play out varying aesthetic tastes and agendas. The nature of the game
itself, or what is at stake, is outlined in this set of rules; previous
rules delineate how to play the game. Does the crime -- typically a
murder -- represent at some level issues of life and death? Or is murder
symbolic only as the capture of a piece in a game, meaning nothing more
than a point scored or lost? These rules speak to the heart of the relationship
of mystery fiction to more literary novels, on one hand, and our perception
of reality, on the other.
Among Van Dine's rules, numbers 3, 6, 7, and 16 fit into this category.
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- There
must be no love interest. The business in hand is to bring
a criminal to the bar of justice, not to bring a lovelorn
couple to the hymeneal altar.
- The
detective story must have a detective in it. . . .
- There
simply must be a corpse in a detective novel, and the deader
the corpse the better. . . .
- A
detective novel should contain no long descriptive passages,
no literary dallying with side-issues, no subtly worked-out
character analyses, no "atmospheric" preoccupations. Such
matters have no vital place in a record of crime and deduction.
They hold up the action, and introduce issues irrelevant to
the main purpose, which is to state a problem, analyze it,
and bring it to a successful conclusion. To be sure, there
must be sufficient descriptiveness and character delineation
to give the novel verisimilitude.
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Notice that Van Dine's hard line against literary flourishes and three-dimensional
characterization dissolves when he waffles at the end of Rule 16: "To
be sure, there must be sufficient descriptiveness and character delineation
to give the novel verisimilitude." What is "sufficient," after all?
How does one tell the difference between "verisimilitude" and pointless
meandering? Even Van Dine, himself a devoutly orthodox Golden Age author,
has trouble promulgating rules that keep mystery a game entirely lacking
psychological, social, or aesthetic development.
The history of religion is full of wars being fought over apparently
small points of dogma. Van Dine's Rule 3, the interdiction against love
interests, and Rule 16, the edict against "literary dallying," form
the focal points of a remarkable reversal of mystery fiction orthodoxy.
The controversy over these rules amounts to nothing less than a radical
disagreement over the nature of the mystery novel during the period
when it seemed the rules were clear and heresy unthinkable.
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